﻿using UnityEngine;
using UnityEngine.UI;

public class Icon_Energy : MonoBehaviour
{
    private Image m_image;

    private void Awake()
    {
        m_image = GetComponent<Image>();
    }

    public void Show()
    {
        m_image.enabled = true;
    }

    public void Hide()
    {
        m_image.enabled = false;
    }
}
